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- on mouseDown
- set the member of sprite 34 to member("standby...")
- set the member of sprite 48 to member("back button down")
- updateStage()
- puppetSound("Single Click")
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- puppetSound(0)
- updateStage()
- repeat while the mouseDown
- end repeat
- set the member of sprite 48 to member("back button")
- updateStage()
- sprite(46).movieRate = 0
- cast(200).directToStage = 0
- set the memberNum of sprite 46 to 0
- puppetSprite(14, 0)
- puppetSprite(15, 0)
- puppetSprite(16, 0)
- puppetSprite(34, 0)
- puppetSprite(45, 0)
- puppetSprite(46, 0)
- puppetSprite(48, 0)
- repeat with n = 18 to 32
- puppetSprite(n, 0)
- end repeat
- updateStage()
- sprite(13).visible = 1
- sprite(44).visible = 1
- repeat with n = 37 to 41
- sprite(n).visible = 1
- end repeat
- cursor(-1)
- set the cursor of sprite 18 to 0
- set the cursor of sprite 19 to 0
- set the cursor of sprite 32 to 0
- set the cursor of sprite 48 to 0
- set the cursor of sprite 18 to 0
- set the cursor of sprite 31 to 0
- go("PT select return")
- end
-